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Skye Mageblade's Final Fantasy 8 Heaven

Counter Started June 2nd, 2001

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Main
Character Bios
Squall
Laguna
Rinoa
Quistis
Zell
Selphie
Irvine
Kiros
Ward
Seifer
Edea
Guardian Forces
Quezacotl
Shiva
Ifrit
Siren
Brothers
Diablos
Carbuncle
Leviathan
Pandemona
Cerberus
Alexander
DoomTrain
Bahamut
Jumbo Cactuar
Tonberry King
Eden
Semi-GFs
GF Abilities
SeeD Test Answers
Magic
Life
Fire
Ice
Thunder
Time
Support
Forbidden
Status
Other
Cards
Monster
Boss
Guardian Force
Player
Boss Strategies
Items
Recovery
Status
Battle
StayOver
Guardian Force
Ammo
Tools
Blue Magic
Event
Special
Power Up
Magazines
Sub Quests
Shumi Village
Winhill
Centra Ruins
Cactuar Island
Deep Sea Research Center
Obel Lake Quest
Alien Encounters
Queen of Cards Quest
Other Side Quests
Other
Image of the Week
Information Contribution
Name Alexander
Starting Level 23 Starting HP 1925
Found At You must draw Alexander from Edea during the Boss fight inside Galbadia Garden(Disc Two).
GF's Attack Holy Judgement
Alexander's attack is elemental Holy based. It's extremely effective against the undead or creatures affected with Zombie. This attack isn't very powerful at first, but if you put time into building up Alexander, you can make good use of its attack by Junctioning Zombie magic to a character's weapon using the Status Attack Junctioning ability. Basically, this enables you to force an elemental weakness onto an enemy.
Useful Abilities The Med LV Up ability may not seem like much, but you'll probably need it for the UFO Side Quest and to use the Solomon Ring. Alexander's Revive ability is great during later parts of the game, like the fight with Ultima Weapon. This ability enables you to quickly revive and cure a K.O.'ed character. The Elem-Def-Jx4 is also a great ability, but it may take you a while to get it. I suggest putting it off until you've earned the 200AP necessary to learn the Revive ability.

Stats
Level HP Atk. Power
25 1925 1350
30 2266 1542
40 2954 1920
50 3650 2298
60 4354 2676
70 5066 3054
80 5786 3432
90 6514 3810
100 7250 4188

Ability List
Ability AP Needed Leads To
Spr-J Learned N/A
Elem-Atk-J 160 N/A
Elem-Defx2 Learned N/A
Elem-Defx4 180 N/A
Abilityx3 Learned N/A
Magic Learned N/A
GF Learned N/A
Draw Learned N/A
Item Learned N/A
Revive 200 N/A
Spr+20% 60 Spr+40%
Spr+40% 120 N/A
Med Data 200 Med LV Up
SumMag+10% 40 SumMag+20%
SumMag+20% 70 SumMag+30%
SumMag+30% 140 N/A
GFHP+10% 40 GFHP+20%
GFHP+20% 70 GFHP+30%
GFHP+30% 140 N/A
Boost 10 N/A
High Mag-RF 60 N/A
Med LV Up 120 N/A