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Skye Mageblade's Final Fantasy 8 Heaven

Counter Started June 2nd, 2001

Staff:

Main
Character Bios
Squall
Laguna
Rinoa
Quistis
Zell
Selphie
Irvine
Kiros
Ward
Seifer
Edea
Guardian Forces
Quezacotl
Shiva
Ifrit
Siren
Brothers
Diablos
Carbuncle
Leviathan
Pandemona
Cerberus
Alexander
DoomTrain
Bahamut
Jumbo Cactuar
Tonberry King
Eden
Semi-GFs
GF Abilities
SeeD Test Answers
Magic
Life
Fire
Ice
Thunder
Time
Support
Forbidden
Status
Other
Cards
Monster
Boss
Guardian Force
Player
Boss Strategies
Items
Recovery
Status
Battle
StayOver
Guardian Force
Ammo
Tools
Blue Magic
Event
Special
Power Up
Magazines
Sub Quests
Shumi Village
Winhill
Centra Ruins
Cactuar Island
Deep Sea Research Center
Obel Lake Quest
Alien Encounters
Queen of Cards Quest
Other Side Quests
Other
Image of the Week
Information Contribution
Name Diablos
Starting Level 9 Starting HP 730
Found At Speak with Headmaster Cid before leaving for Timber and he'll give you a cursed Magical Lamp. Use the lamp in your inventory, and you'll get teleported into battle against Diablos. You must defeat Diablos before it will join your party.
GF's Attack Dark Messenger
Diablos' non-elemental attack may not seem like much at the start. You can expect it to cause less than 100 points of damage to most creatures when you first get Diablos. After the GF gets some experience, its attack quickly becomes one of the most lethal attacks in the game. There are a lot of enemies that are immune to Diablos' attack.
Useful Abilities Mug is one of the best abilities in the entire game. This ability enables you to steal useful and, oftentimes, rare items from your enemies. Until you gain this ability, you'll never truly appreciate its usefulness. With it, you can upgrade weapons faster, teach Guardian Forces rare abilities, and create hard-to-find magic and items though refining. Diablos' Abilityx3 ability is also useful. It enables a character to equip three GF abilities instead of the normal two.

Stats
Level HP Atk. Power
9 730 9% of opponents Max HP
10 784 10% of opponents Max HP
20 1326 20% of opponents Max HP
30 1876 30% of opponents Max HP
40 2434 40% of opponents Max HP
50 3000 50% of opponents Max HP
60 3574 60% of opponents Max HP
70 4156 70% of opponents Max HP
80 4746 80% of opponents Max HP
90 5344 90% of opponents Max HP
100 5950 100% of opponents Max HP

Ability List
Ability AP Needed Leads To
HP-J 50 HP+20%
Mag-J Learned N/A
Hit-J 120 N/A
Abilityx3 Learned N/A
Magic Learned N/A
GF Learned N/A
Draw Learned N/A
Item Learned N/A
Dark 100 N/A
HP+20% 60 HP+40%
HP+40% 120 HP+80%
HP+80% 240 N/A
Mag+20% 60 Mag+40%
Mag+40% 120 N/A
Mug 200 N/A
Enc-Half 30 Enc-None
Enc-None 100 N/A
GFHP+10% 40 GFHP+20%
GFHP+20% 70 GHP+30%
GFHP+30% 140 N/A
Time Mag-RF 30 N/A
ST Mag-RF 30 N/A