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Skye Mageblade's Final Fantasy 8 Heaven

Counter Started June 2nd, 2001

Staff:

Main
Character Bios
Squall
Laguna
Rinoa
Quistis
Zell
Selphie
Irvine
Kiros
Ward
Seifer
Edea
Guardian Forces
Quezacotl
Shiva
Ifrit
Siren
Brothers
Diablos
Carbuncle
Leviathan
Pandemona
Cerberus
Alexander
DoomTrain
Bahamut
Jumbo Cactuar
Tonberry King
Eden
Semi-GFs
GF Abilities
SeeD Test Answers
Magic
Life
Fire
Ice
Thunder
Time
Support
Forbidden
Status
Other
Cards
Monster
Boss
Guardian Force
Player
Boss Strategies
Items
Recovery
Status
Battle
StayOver
Guardian Force
Ammo
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Blue Magic
Event
Special
Power Up
Magazines
Sub Quests
Shumi Village
Winhill
Centra Ruins
Cactuar Island
Deep Sea Research Center
Obel Lake Quest
Alien Encounters
Queen of Cards Quest
Other Side Quests
Other
Image of the Week
Information Contribution
Name DoomTrain
Starting Level 28 Starting HP 2521
Found At You can find a ring called the Solomon Ring at Tears' Point in Esthar. Also, you need to gather six of the following items: Malboro Tentacles, Remedy+, and Steel Pipes and use the ring. Doomtrain will accept the items and join your party. (First available during disc 3)
GF's Attack Runaway Train
Doomtrain's attack is elemental Poison based. This makes it particlularly useful against human enemies, like Galbadian Soldiers. The attack also attampts to cause several abnormal effects including Poison, Darkness, Silence, Berserk, Sleep, Doom, Curse, Petrify, Confuse, and VIT 0. Sometimes it's worth casting even if the enemy is immune to or absorbs Poison damage just to inflict some of the abnormal statuses.
Useful Abilities Doomtrain has four very useful abilities in Elem-Atk-J, ST-Atk-J, Elem-Def-Jx4, and ST-Def-Jx4. All of these are a bit hard to come by and to get them on a single GF is truly incredible. The Forbid Med-RF is great, but it is difficult to get the items for it. Junk Shop, on the other hand, is a bit more practical, but shouldn't really be a priority until Disc Four.

Stats
Level HP Atk. Power
28 2521 1931
30 2686 2028
40 3514 2509
50 4350 2990
60 5194 3471
70 6046 1953
80 6906 4434
90 7774 4915
100 8650 5396

Ability List
Ability AP Needed Leads To
Elem-Atk-J Learned N/A
ST-Atk-J Learned N/A
Elem-Defx4 180 N/A
ST-Def-Jx4 180 N/A
Magic Learned N/A
GF Learned N/A
Draw Learned N/A
Item Learned N/A
Darkside 100 N/A
Absorb 80 N/A
Auto-Shell 250 N/A
SumMag+10% 40 SumMag+20%
SumMag+20% 70 SumMag+30%
SumMag+30% 140 SumMag+40%
SumMag+40% 200 N/A
GFHP+10% 40 GFHP+20%
GFHP+20% 70 GFHP+30%
GFHP+30% 140 GFHP+40%
GFHP+40% 200 N/A
Boost 10 N/A
Junk Shop Learned N/A
Forbid Med-RF 200 N/A