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Skye Mageblade's Final Fantasy 8 Heaven

Counter Started June 2nd, 2001

Staff:

Main
Character Bios
Squall
Laguna
Rinoa
Quistis
Zell
Selphie
Irvine
Kiros
Ward
Seifer
Edea
Guardian Forces
Quezacotl
Shiva
Ifrit
Siren
Brothers
Diablos
Carbuncle
Leviathan
Pandemona
Cerberus
Alexander
DoomTrain
Bahamut
Jumbo Cactuar
Tonberry King
Eden
Semi-GFs
GF Abilities
SeeD Test Answers
Magic
Life
Fire
Ice
Thunder
Time
Support
Forbidden
Status
Other
Cards
Monster
Boss
Guardian Force
Player
Boss Strategies
Items
Recovery
Status
Battle
StayOver
Guardian Force
Ammo
Tools
Blue Magic
Event
Special
Power Up
Magazines
Sub Quests
Shumi Village
Winhill
Centra Ruins
Cactuar Island
Deep Sea Research Center
Obel Lake Quest
Alien Encounters
Queen of Cards Quest
Other Side Quests
Other
Image of the Week
Information Contribution
Name Ifrit
Starting Level 1 Starting HP 305
Found At Ifrit is located at the end of the Fire Cavern. You must defeat this GF before it will join you in battle.
GF's Attack Hell Fire
Ifrit's attack is elemental Fire based. It's most effective against Ice elemental creatures.
Useful Abilities Ifrit's HP-J ability is a must-have early in the game. This ability provides at least one of your characters with a solid HP base, which in turn gives you the stamina for long fights and the ability to resist powerful attacks. The Str Bonus ability is great if you can learn it while your characters are sill at low levels. Each time a character equipped with the Str Bonus ability levels up, the Str Bonus ability increases that character's Strength by one point. If you equip it on one character long enough, that character will be a real powerhouse by the end of the game.

Stats
Level HP Atk. Power
1 305 298
10 804 607
20 1366 950
30 1936 1239
40 2514 1636
50 3100 1980
60 3694 2323
70 4269 2666
80 4906 3009
90 5524 3352
100 6150 3695

Ability List
Ability AP Needed Leads To
HP-J 50 N/A
Str-J Learned N/A
Elem-Atk-J Learned N/A
Elem-Def-J 100 Elem-Defx2
Elem-Defx2 130 N/A
Magic Learned N/A
GF Learned N/A
Draw Learned N/A
Item Learned N/A
Mad Rush 60 (Gained at LV 10)
Str+20% 60 Str+40%
Str+40% 120 Str Bonus
Str Bonus 100 N/A
SumMag+10% 40 SumMag+20%
SumMag+20% 70 SumMag+30%
SumMag+30% 140 N/A
GFHP+10% 40 GFHP+20%/td>
GFHP+20% 70 GFHP+30%
GFHP+30% 140 N/A
Boost 10 N/A
F Mag-RF 30 N/A
Ammo-RF 30 (Gained at LV 10)