|
|
| Name |
Ifrit |
| Starting Level |
1 |
Starting HP |
305 |
| Found At |
Ifrit is located at the end of the Fire Cavern. You
must defeat this GF before it will join you in battle. |
| GF's Attack |
Hell Fire |
| Ifrit's attack is elemental Fire based. It's most effective against
Ice elemental creatures. |
| Useful Abilities |
Ifrit's HP-J ability is a must-have early in
the game. This ability provides at least one of your characters
with a solid HP base, which in turn gives you the stamina for long
fights and the ability to resist powerful attacks. The Str Bonus
ability is great if you can learn it while your characters are sill
at low levels. Each time a character equipped with the Str Bonus
ability levels up, the Str Bonus ability increases that character's
Strength by one point. If you equip it on one character long enough,
that character will be a real powerhouse by the end of the game. |
|
Stats
|
| Level |
HP |
Atk. Power |
| 1 |
305 |
298 |
| 10 |
804 |
607 |
| 20 |
1366 |
950 |
| 30 |
1936 |
1239 |
| 40 |
2514 |
1636 |
| 50 |
3100 |
1980 |
| 60 |
3694 |
2323 |
| 70 |
4269 |
2666 |
| 80 |
4906 |
3009 |
| 90 |
5524 |
3352 |
| 100 |
6150 |
3695 |
|
Ability List
|
| Ability |
AP Needed |
Leads To |
| HP-J |
50 |
N/A |
| Str-J |
Learned |
N/A |
| Elem-Atk-J |
Learned |
N/A |
| Elem-Def-J |
100 |
Elem-Defx2 |
| Elem-Defx2 |
130 |
N/A |
| Magic |
Learned |
N/A |
| GF |
Learned |
N/A |
| Draw |
Learned |
N/A |
| Item |
Learned |
N/A |
| Mad Rush |
60 |
(Gained at LV 10) |
| Str+20% |
60 |
Str+40% |
| Str+40% |
120 |
Str Bonus |
| Str Bonus |
100 |
N/A |
| SumMag+10% |
40 |
SumMag+20% |
| SumMag+20% |
70 |
SumMag+30% |
| SumMag+30% |
140 |
N/A |
| GFHP+10% |
40 |
GFHP+20%/td>
|
| GFHP+20% |
70 |
GFHP+30% |
| GFHP+30% |
140 |
N/A |
| Boost |
10 |
N/A |
| F Mag-RF |
30 |
N/A |
| Ammo-RF |
30 |
(Gained at LV 10) |
|