Free Web Hosting Provider - Web Hosting - E-commerce - High Speed Internet - Free Web Page
Search the Web

Skye Mageblade's Final Fantasy 8 Heaven

Counter Started June 2nd, 2001

Staff:


Special Thanks to:
Nobody, yet.

Main
Character Bios
Squall
Laguna
Rinoa
Quistis
Zell
Selphie
Irvine
Kiros
Ward
Seifer
Edea
Guardian Forces
Quezacotl
Shiva
Ifrit
Siren
Brothers
Diablos
Carbuncle
Leviathan
Pandemona
Cerberus
Alexander
DoomTrain
Bahamut
Jumbo Cactuar
Tonberry King
Eden
Semi-GFs
GF Abilities
SeeD Test Answers
Magic
Life
Fire
Ice
Thunder
Time
Support
Forbidden
Status
Other
Cards
Monster
Boss
Guardian Force
Player
Boss Strategies
Items
Recovery
Status
Battle
StayOver
Guardian Force
Ammo
Tools
Blue Magic
Event
Special
Power Up
Magazines
Beastiary
Sub Quests
Shumi Village
Winhill
Centra Ruins
Cactuar Island
Deep Sea Research Center
Obel Lake Quest
Alien Encounters
Queen of Cards Quest
Other Side Quests
Other
Image of the Week
Information Contribution
Name Siren
Starting Level 3 Starting HP 391
Found At You must draw Siren during the Boss firth with Elvoret on top of the Dollet Communications Tower.
GF's Attack Silent Voice
Siren's attack is non-elemental. This makes it safer to use than previous GFs, but its attack power is less than most other GFs. The attack does have a side effect in that is attempts to affect enemies with the Silence status.
Useful Abilities By far one of Siren's best abilities is the Move-Find ability. Whith this ability, you can see hidden Save Points and Draw Points as you explore the various locations. However, Draw Points on the World Map will remain invisible even if Move-Find is equipped. Without it, you'll have to rely on maps or just plain guesswork. Treatment is another great ability. With this ability, you can instantly cure almost any type of abnormal status effect. Siren is also one of the few Guardian Forces with the ST-Atk-J and ST-Def-Jx2 abilities. These abilities enable you to Junction magic that causes or defends against abnormal status effects with your attack and defense. When used properly, these abilities are extremely helpful and powerful thoughout the entire game.

Stats
Level HP Atk. Power
3 391 223
10 724 393
20 1206 634
30 1696 875
40 2194 1115
50 2700 1356
60 3214 1596
70 3736 1837
80 4266 2078
90 4804 2318
100 5350 2559

Ability List
Ability AP Needed Leads To
Mag-J Learned N/A
ST-Atk-J Learned N/A
ST-Def-J Learned N/A
ST-Def-Jx2 130 N/A
Magic Learned N/A
GF Learned N/A
Draw Learned N/A
Item Learned N/A
Treatment 100 (Gained at LV 12)
Mag+20% 60 Mag+40%
Mag+40% 120 Mag Bonus
Mag Bonus 100
Move-Find 40 N/A
SumMag+10% 40 SumMag+20%
SumMag+20% 70 SumMag+30%
SumMag+30% 140 N/A
GFHP+10% 40 GFHP+20%
GFHP+20% 70 N/A
Boost 10 N/A
L Mag-RF 30 N/A
ST Med-RF 30 N/A
Tool-RF 30 N/A